By Amy Sterling
Four years ago a citizen science game called Eyewire hatched from Seung Lab, then at MIT and now at Princeton. Its goal was to pair up gamers with a challenge that has been bottlenecking neuroscience for decades: mapping the brain. Over the years the project grew. Hundreds of thousands of people helped, enabling new discoveries and stunning visualizations of neurons.
After years of work, Mystic, the first Eyewire expansion pack, will go live on June 30 and be open to a